Bioloid files for 3D CAD

Bioloid robot kit from Korean company Robotis; CM5 controller block, AX12 servos..
12 postsPage 1 of 1
12 postsPage 1 of 1

Bioloid files for 3D CAD

Post by falcon14141 » Mon Oct 23, 2006 1:25 pm

Post by falcon14141
Mon Oct 23, 2006 1:25 pm

Hi,

I'm working on a homemade hexapod using some parts of the bioloid kit.

I am hence trying to build a CAD model of my custom bot.
I noticed a while ago that Robotis provided CAD files (IGES format) for the DX series, and the DX brackets. I couldn't find any CAD files for the AX on the Robotis website.

I was wondering if any of you eventually tried to modelize those parts in a CAD program, or tried to hack the 3D models from the Motion Editor.

Thanks for any help you could provide on this.
Hi,

I'm working on a homemade hexapod using some parts of the bioloid kit.

I am hence trying to build a CAD model of my custom bot.
I noticed a while ago that Robotis provided CAD files (IGES format) for the DX series, and the DX brackets. I couldn't find any CAD files for the AX on the Robotis website.

I was wondering if any of you eventually tried to modelize those parts in a CAD program, or tried to hack the 3D models from the Motion Editor.

Thanks for any help you could provide on this.
Last edited by falcon14141 on Tue Oct 24, 2006 9:16 am, edited 2 times in total.
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Post by Pev » Mon Oct 23, 2006 7:59 pm

Post by Pev
Mon Oct 23, 2006 7:59 pm

Hi,

Most of this is guess work but with some checking. I think that the .X files used by the motion editor to render the model of the robot are AVS (Advanced Visual Systems) format files. They seem to be a cad system developer but thats about as far as I have got. Tried to get a working eval of the software form their website but couldn't get it to run on my system.

As I said most is guess work, I'm still investigating and could well be proved wrong

Pev
Hi,

Most of this is guess work but with some checking. I think that the .X files used by the motion editor to render the model of the robot are AVS (Advanced Visual Systems) format files. They seem to be a cad system developer but thats about as far as I have got. Tried to get a working eval of the software form their website but couldn't get it to run on my system.

As I said most is guess work, I'm still investigating and could well be proved wrong

Pev
Carl
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Post by limor » Mon Oct 23, 2006 11:43 pm

Post by limor
Mon Oct 23, 2006 11:43 pm

I will be posting sometime soon the physics animated simulation of bioloid. For now, here's a tip on how to transform the skeletal mesh in DirectX format (.X) provided in the Bioloid CD into any other format.

.X is a rarely used "target format" and there are not many convertors that allow importing .X files (even with PolyTrans I didnt succeed).

One tool that does the job well is fragMotion (www.fragmosoft.com - 30 day evaluation).

Import the .X files and export them to Quake2, Milkshpe or other skeletal mesh game formats and then use a second tool like milkshape or Blender to convert to VRML or 3DS that can be imported into popular CAD systems like Solid / Inventor etc..

Please share the results on this forum

:)
I will be posting sometime soon the physics animated simulation of bioloid. For now, here's a tip on how to transform the skeletal mesh in DirectX format (.X) provided in the Bioloid CD into any other format.

.X is a rarely used "target format" and there are not many convertors that allow importing .X files (even with PolyTrans I didnt succeed).

One tool that does the job well is fragMotion (www.fragmosoft.com - 30 day evaluation).

Import the .X files and export them to Quake2, Milkshpe or other skeletal mesh game formats and then use a second tool like milkshape or Blender to convert to VRML or 3DS that can be imported into popular CAD systems like Solid / Inventor etc..

Please share the results on this forum

:)
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Post by falcon14141 » Tue Oct 24, 2006 8:26 am

Post by falcon14141
Tue Oct 24, 2006 8:26 am

Thanks a lot for the intel...

I'll try right away this evening.
Thanks a lot for the intel...

I'll try right away this evening.
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Post by Pev » Tue Oct 24, 2006 5:15 pm

Post by Pev
Tue Oct 24, 2006 5:15 pm

Found a 30 day eval of a product called 3D Photo Browser for 3D Users. This can read the .X files and produce VRML, have converted the 18 DOF Humanoid and attached the vrml file below,

http://robosavvy.com/Builders/Pev/humanoid.wrl

let me know if this is any use

Pev
Found a 30 day eval of a product called 3D Photo Browser for 3D Users. This can read the .X files and produce VRML, have converted the 18 DOF Humanoid and attached the vrml file below,

http://robosavvy.com/Builders/Pev/humanoid.wrl

let me know if this is any use

Pev
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Post by smoothchat » Fri Oct 27, 2006 4:42 am

Post by smoothchat
Fri Oct 27, 2006 4:42 am

I have built a 19DOF hybrid (ID 1-18 as per the 18DOF humanoid with an added waist at ID19)

I am trying to modify the original 19DOF .x file to cater for the waist joint being at ID 19 (rather than 1). Fragmotion is excellent for loading and editing, however, the output doesn't display properly when loaded back into the motion editor. It looks like all the key bones have their origin set incorrectly. So when they rotate, they don't rotate about their own axis, but rotate around some other point. Wierd.

Easy to test, just load the original .x file into FragMotion, then save it out, having changed nothing. The output doesn't animate properly in Motion Editor.
I have built a 19DOF hybrid (ID 1-18 as per the 18DOF humanoid with an added waist at ID19)

I am trying to modify the original 19DOF .x file to cater for the waist joint being at ID 19 (rather than 1). Fragmotion is excellent for loading and editing, however, the output doesn't display properly when loaded back into the motion editor. It looks like all the key bones have their origin set incorrectly. So when they rotate, they don't rotate about their own axis, but rotate around some other point. Wierd.

Easy to test, just load the original .x file into FragMotion, then save it out, having changed nothing. The output doesn't animate properly in Motion Editor.
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Post by JonHylands » Thu Nov 09, 2006 8:42 pm

Post by JonHylands
Thu Nov 09, 2006 8:42 pm

I tried to import the VRML file provided above into Rhino, and it didn't work... Does anyone have a CAD file of an AX-12, in a normal CAD format (dxf, iegs, 3ds, etc)?

Thanks,
Jon
I tried to import the VRML file provided above into Rhino, and it didn't work... Does anyone have a CAD file of an AX-12, in a normal CAD format (dxf, iegs, 3ds, etc)?

Thanks,
Jon
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Post by JonHylands » Sat Dec 23, 2006 9:32 pm

Post by JonHylands
Sat Dec 23, 2006 9:32 pm

I've extracted (as best I can) a few of the parts from the posted WRL file, and posted various versions of the CAD files on my blog:

http://www.huv.com/blog/

The specific post:

http://www.huv.com/blog/2006/12/cad-components.html

I hope this helps anyone else who wants to experiment with CAD models.

- Jon
I've extracted (as best I can) a few of the parts from the posted WRL file, and posted various versions of the CAD files on my blog:

http://www.huv.com/blog/

The specific post:

http://www.huv.com/blog/2006/12/cad-components.html

I hope this helps anyone else who wants to experiment with CAD models.

- Jon
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Post by Joe » Sun Dec 24, 2006 11:18 pm

Post by Joe
Sun Dec 24, 2006 11:18 pm

Great work, guys!

What the community really needs is a Bioloid Wiki. I'm almost certain that a year from now, when hopefully I will actually have a use for these files, I'll no longer be able to find them. :) A wiki would be a super way to organize information and data of this sort. But who would run it?

Best,
— Joe
Great work, guys!

What the community really needs is a Bioloid Wiki. I'm almost certain that a year from now, when hopefully I will actually have a use for these files, I'll no longer be able to find them. :) A wiki would be a super way to organize information and data of this sort. But who would run it?

Best,
— Joe
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Post by djmartins » Wed Dec 27, 2006 1:58 pm

Post by djmartins
Wed Dec 27, 2006 1:58 pm

There is a iges file on the Robotis web site for the AX-12.
Look for the zip file called AX-series.zip
If you use the web site in Korean it shows up....

regards
There is a iges file on the Robotis web site for the AX-12.
Look for the zip file called AX-series.zip
If you use the web site in Korean it shows up....

regards
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Post by JonHylands » Wed Dec 27, 2006 7:06 pm

Post by JonHylands
Wed Dec 27, 2006 7:06 pm

Thanks - I found that file, downloaded it, imported the four models into Rhino, and have provided a new package (only in Rhino format) of those parts.

http://www.huv.com/blog/2006/12/higher- ... odels.html for the new posting with the link to the files...

- Jon
Thanks - I found that file, downloaded it, imported the four models into Rhino, and have provided a new package (only in Rhino format) of those parts.

http://www.huv.com/blog/2006/12/higher- ... odels.html for the new posting with the link to the files...

- Jon
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Post by hildara » Sat Aug 22, 2009 12:54 pm

Post by hildara
Sat Aug 22, 2009 12:54 pm

What's the most popular and powerful CAD-like software for interior decoration that is free or not expensive? I'm looking for CAD (computer-assisted design) software to do 2D and 3D design, drafting and modeling for interior design/decoration. The software should be free or not very expensive for non-professionals. It should be able to create 2D floor plans and object sections and outlines as well as 3D models or objects, rooms and houses, with colors, textures, and lighting effects.
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What's the most popular and powerful CAD-like software for interior decoration that is free or not expensive? I'm looking for CAD (computer-assisted design) software to do 2D and 3D design, drafting and modeling for interior design/decoration. The software should be free or not very expensive for non-professionals. It should be able to create 2D floor plans and object sections and outlines as well as 3D models or objects, rooms and houses, with colors, textures, and lighting effects.
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