I will be posting sometime soon the physics animated simulation of bioloid. For now, here's a tip on how to transform the skeletal mesh in DirectX format (.X) provided in the Bioloid CD into any other format.
.X is a rarely used "target format" and there are not many convertors that allow importing .X files (even with PolyTrans I didnt succeed).
One tool that does the job well is fragMotion (www.fragmosoft.com
- 30 day evaluation).
Import the .X files and export them to Quake2, Milkshpe or other skeletal mesh game formats and then use a second tool like milkshape or Blender to convert to VRML or 3DS that can be imported into popular CAD systems like Solid / Inventor etc..
Please share the results on this forum