EZPhysics robot simulator

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EZPhysics robot simulator

Post by exe_cutable » Tue Sep 27, 2011 3:32 pm

Post by exe_cutable
Tue Sep 27, 2011 3:32 pm

EZPhysics has been revived recently as part of a robotics research project called Actuatedcharacter
EZPhysics lets you interactively embed objects supported by the physics engine into 3D meshes, attach joints and constraints to the physics objects, save the “physically rigged” scenes into files, and run simulations or embed the physically rigged scene into your projects.

Image
EZPhysics has been revived recently as part of a robotics research project called Actuatedcharacter
EZPhysics lets you interactively embed objects supported by the physics engine into 3D meshes, attach joints and constraints to the physics objects, save the “physically rigged” scenes into files, and run simulations or embed the physically rigged scene into your projects.

Image
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Re: EZPhysics robot simulator

Post by ParanoidAndroid » Thu Jan 26, 2012 9:13 pm

Post by ParanoidAndroid
Thu Jan 26, 2012 9:13 pm

exe_cutable wrote:EZPhysics has been revived recently as part of a robotics research project called Actuatedcharacter


Sorry to bring up an old thread....

EZPhysics looks great, kind of what I've been looking for.

However, can you tell me pros/cons vs. Gazebo?

http://gazebosim.org/

Gazebo also uses ODE and OGRE.
exe_cutable wrote:EZPhysics has been revived recently as part of a robotics research project called Actuatedcharacter


Sorry to bring up an old thread....

EZPhysics looks great, kind of what I've been looking for.

However, can you tell me pros/cons vs. Gazebo?

http://gazebosim.org/

Gazebo also uses ODE and OGRE.
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Post by limor » Fri Jan 27, 2012 5:22 pm

Post by limor
Fri Jan 27, 2012 5:22 pm

I haven't seen before this new incarnation of Gazebo but it looks quite good and development is sponsored by the one and only WillowGarage. The original Gazebo from the player-stage opensource distribution was a very comprehensive and "heavy" system (when I developed the original EZPhysics back in 2003, player-stage was the only game in town. Today there are few dozens of 3D physics simulators). EZPhysics was initially intended as an extension of Ogre3D and coined the term "physical rigging" which implied adding physics and actuating skeletal animations. (Naturalmotion showed up around the same time and kind of did what i wanted to do - actuating a rigged model - but their intent was games and movies special effects, not robot control).

EZPhysics is for developers and control engineers. You can create closed loop control framework as was done in the Actuatedcharacter.com project with Robotis servos. The coding convention is similar to that of Ogre3D (Singleton design pattern for example). It combines Ogre3D and ODE physics simulator, There is a GUI editor that exposes all of ODE's objects data, where you can upload custom inertial data, measured by other means. It supports network closed loop remote control optionally via Matlab/Simulink.
I haven't seen before this new incarnation of Gazebo but it looks quite good and development is sponsored by the one and only WillowGarage. The original Gazebo from the player-stage opensource distribution was a very comprehensive and "heavy" system (when I developed the original EZPhysics back in 2003, player-stage was the only game in town. Today there are few dozens of 3D physics simulators). EZPhysics was initially intended as an extension of Ogre3D and coined the term "physical rigging" which implied adding physics and actuating skeletal animations. (Naturalmotion showed up around the same time and kind of did what i wanted to do - actuating a rigged model - but their intent was games and movies special effects, not robot control).

EZPhysics is for developers and control engineers. You can create closed loop control framework as was done in the Actuatedcharacter.com project with Robotis servos. The coding convention is similar to that of Ogre3D (Singleton design pattern for example). It combines Ogre3D and ODE physics simulator, There is a GUI editor that exposes all of ODE's objects data, where you can upload custom inertial data, measured by other means. It supports network closed loop remote control optionally via Matlab/Simulink.
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EZPhysics

Post by artyb » Sat Feb 04, 2012 5:44 pm

Post by artyb
Sat Feb 04, 2012 5:44 pm

Hi, Thanks for you work on this, and for releasing it open source. I've been looking for software like this for some time. Can you tell us a bit more about the software development plans? Do you see it continuing? What are the requirements for the exe file? I tried running in under WINE in Linux, but it doesn't work, so I wondered if I was missing some dependencies? Can it be built for Linux or Mac? Any instructions? I didn't see any in the source code?

BTW http://actuatedcharacter.org/ doesn't seem to be working at present, but the blog is functioning.

Cheers,
A
Hi, Thanks for you work on this, and for releasing it open source. I've been looking for software like this for some time. Can you tell us a bit more about the software development plans? Do you see it continuing? What are the requirements for the exe file? I tried running in under WINE in Linux, but it doesn't work, so I wondered if I was missing some dependencies? Can it be built for Linux or Mac? Any instructions? I didn't see any in the source code?

BTW http://actuatedcharacter.org/ doesn't seem to be working at present, but the blog is functioning.

Cheers,
A
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Post by limor » Sun Feb 05, 2012 1:55 pm

Post by limor
Sun Feb 05, 2012 1:55 pm

EZPhysics was only tested in Windows. If Ogre3D works in WiNE, then there's hope that EZPhysics can work in that environment too. actuatedcharacter.com is an alias to a wordpress blog site http://actuated.wordpress.com/ . (the domain is .com not .org)

There are currently a couple of developers that are can resolve bugs in EZPhysics. I hope that many people find it useful. If someone wants to develop a real-time visual simulation linked with Simulink and/or Robotis servos, then this framework provides a great starting point.

Bug reports can be submitted via sourceforge or through the contact info on ezphysics.org
EZPhysics was only tested in Windows. If Ogre3D works in WiNE, then there's hope that EZPhysics can work in that environment too. actuatedcharacter.com is an alias to a wordpress blog site http://actuated.wordpress.com/ . (the domain is .com not .org)

There are currently a couple of developers that are can resolve bugs in EZPhysics. I hope that many people find it useful. If someone wants to develop a real-time visual simulation linked with Simulink and/or Robotis servos, then this framework provides a great starting point.

Bug reports can be submitted via sourceforge or through the contact info on ezphysics.org
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EZPhysics

Post by artyb » Sun Feb 05, 2012 4:15 pm

Post by artyb
Sun Feb 05, 2012 4:15 pm

Hi limor,

Thanks for the quick reply. I got the url from exe_cutable's original post in this thread. Do you see it continuing as an open-source, windows based project then? Do you have any make files etc used for compiling?

Thanks,
A
Hi limor,

Thanks for the quick reply. I got the url from exe_cutable's original post in this thread. Do you see it continuing as an open-source, windows based project then? Do you have any make files etc used for compiling?

Thanks,
A
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Re: EZPhysics

Post by limor » Thu Feb 23, 2012 5:31 pm

Post by limor
Thu Feb 23, 2012 5:31 pm

artyb wrote:Hi limor,

Thanks for the quick reply. I got the url from exe_cutable's original post in this thread. Do you see it continuing as an open-source, windows based project then? Do you have any make files etc used for compiling?

Thanks,
A


please download the source code as instructed on actuatedcharacter.com and ezphysics.org . it is tested with microsoft visual studio
artyb wrote:Hi limor,

Thanks for the quick reply. I got the url from exe_cutable's original post in this thread. Do you see it continuing as an open-source, windows based project then? Do you have any make files etc used for compiling?

Thanks,
A


please download the source code as instructed on actuatedcharacter.com and ezphysics.org . it is tested with microsoft visual studio
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