Sure, i can do that.
First i took the 3DS model from the forum somewhere, then i extracted the various parts and converted them into DirectX files.
After that i created a new service for the SDK, SimulatedKHR1.
In that service i created new entities based on the parts and defined the joints between the different parts.
And put more code to have the damn thing more or less working..
I took me 4 days.
But i guess if you want to have a look at the code (still not complete), head for my webpage:
http://www.lessieux.com/mywiki/index.ph ... s_SDK_Work
You download the full package, it's safer because there is probably some files missing from the other one but i havent been able to determined which ones.
Then you follow the instruction on the page to install it.
And normall you should be able to run it.
There is still quite a lot to do, especially to control it. And i also have issues with the joints... Sometimes they can break, which is not good.
It's hard enough to have it do anything , without losing a foot