Extended Arms, cheap shot or great advantage

Discussions regarding building a walking robot at home. Most of the robots participating at Robo-One competitions are custom fabricated.
9 postsPage 1 of 1
9 postsPage 1 of 1

Extended Arms, cheap shot or great advantage

Post by NewBreedWarrior » Sun May 06, 2007 10:36 pm

Post by NewBreedWarrior
Sun May 06, 2007 10:36 pm

I have noticed quiet a few of our fellow bi-ped's have been extending the range of attack or either for defense. IE: King kizer, others that I cannot spell or pronounce....but they make up a percent at robo one. Should it be allowed to have a bot against another without this mod? Or should they be done away with and saw as a cheap shot?
I have noticed quiet a few of our fellow bi-ped's have been extending the range of attack or either for defense. IE: King kizer, others that I cannot spell or pronounce....but they make up a percent at robo one. Should it be allowed to have a bot against another without this mod? Or should they be done away with and saw as a cheap shot?
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Under the bludgeonings of chance
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Post by hivemind » Mon May 07, 2007 4:06 am

Post by hivemind
Mon May 07, 2007 4:06 am

I believe that the new robo-one rules state that one may not have such arms anymore. I think I saw that there is some new specification stating the exact length of the arm in ratio to the body -and that does not allow this anymore. I personally believe that this is a very good decision as it doesn't seem very humanoid to have an extended "flipper" hand/arm.

Such an arm is based to cheat the rules. I think that people ought to base their robots to be the most humanoid and not worry so much about getting around the rules. The real goal of these competitions is to create and learn about humanoid robots. Why have a humanoid wrestling section if the robots aren't going to be humanoid?
I believe that the new robo-one rules state that one may not have such arms anymore. I think I saw that there is some new specification stating the exact length of the arm in ratio to the body -and that does not allow this anymore. I personally believe that this is a very good decision as it doesn't seem very humanoid to have an extended "flipper" hand/arm.

Such an arm is based to cheat the rules. I think that people ought to base their robots to be the most humanoid and not worry so much about getting around the rules. The real goal of these competitions is to create and learn about humanoid robots. Why have a humanoid wrestling section if the robots aren't going to be humanoid?
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Post by Humanoido » Wed May 09, 2007 5:10 pm

Post by Humanoido
Wed May 09, 2007 5:10 pm

Indeed the trend is moving towards greater regulation to establish more humanoid physical attributes. It makes no sense to to bring in a 30 pound wrangler using tricks against a conforming humanoid featherweight. Even humans have regulations like weight classes, to be fair, in boxing and in wrestling for example.

humanoido
Indeed the trend is moving towards greater regulation to establish more humanoid physical attributes. It makes no sense to to bring in a 30 pound wrangler using tricks against a conforming humanoid featherweight. Even humans have regulations like weight classes, to be fair, in boxing and in wrestling for example.

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Re: Extended Arms, cheap shot or great advantage

Post by tempusmaster » Thu May 10, 2007 7:12 am

Post by tempusmaster
Thu May 10, 2007 7:12 am

NewBreedWarrior wrote:I have noticed quiet a few of our fellow bi-ped's have been extending the range of attack or either for defense. IE: King kizer, others that I cannot spell or pronounce....but they make up a percent at robo one. Should it be allowed to have a bot against another without this mod? Or should they be done away with and saw as a cheap shot?

When ROBO-ONE first started builders were lucky to be able to get their robots to stand up and take a few steps. The organization's primary goal is to use robot 'entertainment' to promote the sport, get as many people involved as possible, and through that to evolve the robots capabilities and performance.

In the beginning they had to keep the rules as loose as possible. Over the past 11 competitions (every six months) they have consistently tightened up the rules to push the builders towards more true humanoid performance.

This has included decreasing the foot/sole size as a ratio of the leg length, tougher pre-screening, changing the down definitions, putting limits on the arms/extensions, etc. They have also created special theme challenges, like the rabbit hop (ROBO-ONE 10), and jumping rope (ROBO-ONE 11) to encourage builders to focus on humanoid performance designs.

The weight classifications are one of the latest changes, and it will take sometime before there are enough larger entries to make them really interesting. As the weight/size goes up, the design challenges and costs go up even faster. Lots of builders can afford to design at 1/12 scale, fewer can afford or have the know-how to design at 1/5 or 1/2 scale.

You can expect to see the regulations continue to evolve in the humanoid direction. The important thing is to build and sustain interest and momentum.
NewBreedWarrior wrote:I have noticed quiet a few of our fellow bi-ped's have been extending the range of attack or either for defense. IE: King kizer, others that I cannot spell or pronounce....but they make up a percent at robo one. Should it be allowed to have a bot against another without this mod? Or should they be done away with and saw as a cheap shot?

When ROBO-ONE first started builders were lucky to be able to get their robots to stand up and take a few steps. The organization's primary goal is to use robot 'entertainment' to promote the sport, get as many people involved as possible, and through that to evolve the robots capabilities and performance.

In the beginning they had to keep the rules as loose as possible. Over the past 11 competitions (every six months) they have consistently tightened up the rules to push the builders towards more true humanoid performance.

This has included decreasing the foot/sole size as a ratio of the leg length, tougher pre-screening, changing the down definitions, putting limits on the arms/extensions, etc. They have also created special theme challenges, like the rabbit hop (ROBO-ONE 10), and jumping rope (ROBO-ONE 11) to encourage builders to focus on humanoid performance designs.

The weight classifications are one of the latest changes, and it will take sometime before there are enough larger entries to make them really interesting. As the weight/size goes up, the design challenges and costs go up even faster. Lots of builders can afford to design at 1/12 scale, fewer can afford or have the know-how to design at 1/5 or 1/2 scale.

You can expect to see the regulations continue to evolve in the humanoid direction. The important thing is to build and sustain interest and momentum.
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Post by Humanoido » Fri May 11, 2007 3:50 am

Post by Humanoido
Fri May 11, 2007 3:50 am

tempusmaster: When ROBO-ONE first started builders were lucky to be able to get their robots to stand up and take a few steps.

tempusmaster: They have also created special theme challenges, like the rabbit hop (ROBO-ONE 10), and jumping rope (ROBO-ONE 11) to encourage builders to focus on humanoid performance designs.

Only a couple years ago, we were trying to get our robots to walk. Now we're talking about running, walking steps, and jump rope! This progress is like wild fire. Plus every month we see numerous new humanoid entries. If you were to look at the crystal ball and see into the future, what new things would you predict in the next 2 to 5 years?

humanoido
tempusmaster: When ROBO-ONE first started builders were lucky to be able to get their robots to stand up and take a few steps.

tempusmaster: They have also created special theme challenges, like the rabbit hop (ROBO-ONE 10), and jumping rope (ROBO-ONE 11) to encourage builders to focus on humanoid performance designs.

Only a couple years ago, we were trying to get our robots to walk. Now we're talking about running, walking steps, and jump rope! This progress is like wild fire. Plus every month we see numerous new humanoid entries. If you were to look at the crystal ball and see into the future, what new things would you predict in the next 2 to 5 years?

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Post by Droid Works » Tue Aug 28, 2007 12:17 am

Post by Droid Works
Tue Aug 28, 2007 12:17 am

I agree the extended arm should have never been allowed. Besides they are supposed to be humanoids, when is the last time you saw a human dragging his knuckles on the ground..lol
I agree the extended arm should have never been allowed. Besides they are supposed to be humanoids, when is the last time you saw a human dragging his knuckles on the ground..lol
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Post by quickster47 » Tue Oct 30, 2007 5:04 pm

Post by quickster47
Tue Oct 30, 2007 5:04 pm

Guy in the office next to me drags his knuckles on the ground when he walks but he is already way past weird. :)

Carl
Guy in the office next to me drags his knuckles on the ground when he walks but he is already way past weird. :)

Carl
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Yeah lol

Post by NewBreedWarrior » Wed Oct 31, 2007 5:11 pm

Post by NewBreedWarrior
Wed Oct 31, 2007 5:11 pm

I live in the state Kentucky, and I see many knuckle dragger's around here. Since this post is back up top I figure I would also ask about Gripper length.Now many have finger like or clamps that extend past normal range of a humanoid. I understand that Robo-one is evolving but still Humanoid or knuckle dragger needs to be considered same as knee range and for center of gravity a standard or normal measure of servos vary so the spec's for the new feet length rules are a bit hypocritical. To justify, I am just saying that why can knuckles drag the ground and knee's knock you over before your feet can only allow you to stand up right. My bot would look like an over grown geisha women with size 1 shoes.
I live in the state Kentucky, and I see many knuckle dragger's around here. Since this post is back up top I figure I would also ask about Gripper length.Now many have finger like or clamps that extend past normal range of a humanoid. I understand that Robo-one is evolving but still Humanoid or knuckle dragger needs to be considered same as knee range and for center of gravity a standard or normal measure of servos vary so the spec's for the new feet length rules are a bit hypocritical. To justify, I am just saying that why can knuckles drag the ground and knee's knock you over before your feet can only allow you to stand up right. My bot would look like an over grown geisha women with size 1 shoes.
In the fell clutch of circumstance
I have not winced nor cried aloud.
Under the bludgeonings of chance
My head is bloody, but unbowed.
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Post by jimysymonds » Fri Sep 04, 2009 12:06 pm

Post by jimysymonds
Fri Sep 04, 2009 12:06 pm

This is hard to justify through words alone, as a simple description of the itself would merely wind up sounding like yet another.
This is hard to justify through words alone, as a simple description of the itself would merely wind up sounding like yet another.
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